- The Animation Layer Widget
Unity uses Animation Layers for managing complex state machines for different body parts. An example of this is if you have a lower-body layer for walking-jumping, and an upper-body layer for throwing objects / shooting.
| You can manage animation layers from the Layers Widget in the top-left corner of the Animator Controller. |
| You can add a new layer by pressing the on the widget. |
| On each layer, you can specify the body mask (the part of the body on which the animation would be applied).The Mask property is there to specify the body mask used on this layer. |
| Blending type : Override means information from other layers will be ignored, while Additive means that the animation will be added on top of previous layers. |
0 comments:
Post a Comment