Saturday, 12 July 2014

1.The Animator Component

09:02 Posted by Unknown No comments
What is Animator Component??

Any GameObject that has an avatar will also have an Animator component, which is the link between the character and its behavior.

How do it's look like?



Explain more detail

The Animator component references an Animator Controller which is used for setting up behavior on the character. This includes setup for State MachinesBlend Trees, and events to be controlled from script.


The animator controller attached to this character
The Avatar for this character.
Should we control the character's position from the animation itself or from script.

Should the animation interact with physics?



Always animate, don't do culling


When the renderers are invisible, only root motion is animated. All other body parts will remain static while the character is invisible.

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