What is Animator Controller
Animator Controllers are state machines that determine which animations are currently being played and blends between animations seamlessly.
How do i open the Animator Controller?
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| Right click at project view |
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| Right click any place in Asset view |
How do i open the Animation?
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| At window |
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| Double click at any animation asset |
The Animator Controller Window will contain :
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| Mecanim's Animation State Machines provide a way to overview all of the animation clips related to a particular character and allow various events in the game (for example user input) to trigger different animations. |
State Machines consist of States, Transitions and Events and smaller Sub-State Machines can be used as components in larger machines.
- Animation States
- Animation Transitions
- Animation Parameters
Animation Parameters are variables that are defined within the animation system but can also be accessed and assigned values from scripts. For example, the value of a parameter can be updated by an animation curve and then accessed from a script so that, say, the pitch of a sound effect can be varied as if it were a piece of animation. Likewise, a script can set parameter values to be picked up by Mecanim. For example, a script can set a parameter to control a Blend Tree.
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| Default parameter values can be set up using the Parameters widget in the bottom left corner of the Animator window. |
- Vector - a point in space
- Int - an integer (whole number)
- Float - a number with a fractional part
- Bool - true or false value
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